

The slow from OA also secures probably 1-2 kills almost every game I play it, that I might not have gotten otherwise. The change in attack speed is tough to work with and requires practice to not clip autos. Otherwise, some specific notes on talents:ġ - MotBQ generally needs dive build (for Q resets) to actually deal more added damage than Overwhelming Affliction in teamfights, especially if they go quickly. The silence gets added damage from your trait being applied to them from Festering Wounds, the silence also mitigates damage you'd take and cuts their escapes, and it's just terrifying to have Sylv jump you like that especially from a flank. By this I mean cast E and R, teleport and detonate your silence simultaneously on the target(s) you're diving. If you do anticipate fights regularly going less than 3 seconds, I highly recommend dive or mage build, and taking Festering at 7.Īlso, one other tip specific to dive build: practice using your E and Wailing Arrow at the same time.

It's 25% bonus damage on those abilities and roughly 10-20% more damage overall as opposed to instantly using Q and W. This is by far the most impactful hero-specific mistake Sylv players make at all levels of play, that I've seen, imo. Unless a fight will go less than 3 seconds, always wait until the enemy has 3 stacks of your trait before pressing Q or W on them!.

You'll lose trades with a lot of ranged aa dps, but as for squishy mages or especially some healers hitting them this way is nearly as scary as a Valla. You'd be surprised at the space you can create sometimes. Practice stutterstepping, and try to recognize when you can use your E as a safe mobility tool to step up, be aggressive, knowing that you can E out. Plays and positions a lot like a Jaina just face roll your keyboard on your tank's cc.Īs for your other questions: to improve your damage, I can give 2 general tips: Mage: T2331134 - Can also run Overwhelming Affliction at 1 if you can't stack well, but this build excels at AoE damage and will scale well post 13 if you can get about 120 stacks or more. Can sometimes take the quest at 1 with this build if you think you'll stack a lot and want a better lategame. You can sometimes also take Mind Control and Cold Embrace at 10 and 13. I don't always think it's correct, Lost Soul is roughly a 25-30% sustained dps increase in most cases. At the higher levels of play, sometimes you'll see people swap Lost Soul at 7 for Festering this is because it enables target swapping and fights generally also go quicker at higher levels. Plays very much like a Valla or ZJ and does more damage than people realize. Very good into immobile tanks like Garrosh or high health pools like Diablo. This build is also the highest siege damage Sylv gets into buildings post 13 and the best immortal race, for what that's worth.ĪA: T3121334 - The best build for hitting tanks and winning slow, sustained fights. Or a Diablo guide would be good.Imo Sylv builds come in 3 main flavors: dive, aa, and the slightly less common but still viable mage build.ĭive: T1131234 - Useful for diving and one shotting squishies into comps that lack cc and burst protection or when your team can dive with you. Anub'arak has seen a bit more use lately, a video about him would be nice. Would be nice to see some more Tank videos and your opinion. I like content like this and your Mal'Ganis video before. It is more clear when you look at effective Health Points (gained by Armor): 20 Armor increases HP by 25%, 25 Armor increaeses HP by 33% and 35 Armor increases HP by 54%. Also 15 more Armor does not sound much, but every additional point of Armor is more worth. So additional Armor increased from 10 to 15. Show Stopper still gives 35 Armor at Level 16. The Rockstart trait was lowered from 25 to 20 Armor. Theoretically, Show Stoppers value has increased with the last E.T.C. Has your view on Show Stopper changed? Have you misslicked in some games and picked the wrong talent :) ? Also in your most recent game you took Show Stopper. Of course it is only 10 games so statistics do not really apply here. You took the following talents at level 16: 7x Imposing Presence, 2x Show Stopper, 1x Aggressive Shredding. What confuses me now is the following: I checked your last 10 games as E.T.C. You clearly say that Show Stopper should not be picked at Level 16. Just say the precise time which is maximum 2 seconds. You speak about a "couple of seconds" that Pinball Wizard does increased damage to targets hit by Q. For example, D.Va, Tracer, Tychus eat the Block charges so fast that Prog Rock would be a better solution.

A small comment that it is not good versus fast Auto Attackers would be good in your video. Thanks for the nice video! Additionally, I have some remarks about your content.Īt level 1 Block Party is good versus most Auto Attackers.
